Behavioral Design Patterns provide solution for the better interaction between objects and how to provide lose coupling and flexibility to extend easily. Following design patterns come under this category.
Visitor pattern lets you add further operations to objects without having to modify them.
Visitor pattern is used when we have to perform an operation on a group of similar kind of Objects. With the help of visitor pattern, we can move the operational logic from the objects to another class.
The Visitor pattern allows the operation to be defined without changing the class of any of the objects in the collection. To accomplish this, the Visitor pattern suggests defining the operation in a separate class referred to as a visitor class. This separates the operation from the object collection that it operates on. For every new operation to be defined, a new visitor class is created. Since the operation is to be performed across a set of objects, the visitor needs a way of accessing the public members of these objects.
Following components are involved in Visitor pattern.
When to use the Visitor design pattern
For example, think of a Shopping cart where we can add different type of items (Elements), when we click on checkout button, it calculates the total amount to be paid. Now we can have the calculation logic in item classes or we can move out this logic to another class using visitor pattern. Let’s implement this in our example of visitor pattern.
Java
To implement visitor pattern, first of all we will create different type of items (Elements) to be used in shopping cart.
File ItemElement.java.
public interface ItemElement {
public int accept(ShoppingCartVisitor visitor);
}
Notice that accept method takes Visitor argument. We can have some other methods also specific for items but for simplicity I am not going into that much detail and focusing on visitor pattern only.
Let’s create some concrete classes for different types of items.
File Book.java.
public class Book implements ItemElement {
private int price;
private String isbnNumber;
public Book(int cost, String isbn){
this.price = cost;
this.isbnNumber = isbn;
}
public int getPrice() {
return price;
}
public String getIsbnNumber() {
return isbnNumber;
}
@Override
public int accept(ShoppingCartVisitor visitor) {
return visitor.visit(this);
}
}
File Fruit.java.
public class Fruit implements ItemElement {
private int pricePerKg;
private int weight;
private String name;
public Fruit(int priceKg, int wt, String nm){
this.pricePerKg = priceKg;
this.weight = wt;
this.name = nm;
}
public int getPricePerKg() {
return pricePerKg;
}
public int getWeight() {
return weight;
}
public String getName(){
return this.name;
}
@Override
public int accept(ShoppingCartVisitor visitor) {
return visitor.visit(this);
}
}
Notice the implementation of accept() method in concrete classes, its calling visit() method of Visitor and passing itself as argument.
We have visit() method for different type of items in Visitor interface that will be implemented by concrete visitor class.
File ShoppingCartVisitor.java.
public interface ShoppingCartVisitor {
int visit(Book book);
int visit(Fruit fruit);
}
Now we will implement visitor interface and every item will have it's own logic to calculate the cost.
File ShoppingCartVisitorImpl.java.
public class ShoppingCartVisitorImpl implements ShoppingCartVisitor {
@Override
public int visit(Book book) {
int cost = 0;
//apply 5$ discount if book price is greater than 50
if(book.getPrice() > 50){
cost = book.getPrice() - 5;
} else cost = book.getPrice();
System.out.println("Book ISBN::"+book.getIsbnNumber() + " cost = "+cost);
return cost;
}
@Override
public int visit(Fruit fruit) {
int cost = fruit.getPricePerKg() * fruit.getWeight();
System.out.println(fruit.getName() + " cost = "+cost);
return cost;
}
}
Lets see how we can use visitor pattern example in client applications.
File ShoppingCartClient.java.
public class ShoppingCartClient {
public static void main(String[] args) {
ItemElement[] items = new ItemElement[]{
new Book(20, "1234"),
new Book(100, "5678"),
new Fruit(10, 2, "Banana"),
new Fruit(5, 5, "Apple")
};
int total = calculatePrice(items);
System.out.println("Total Cost = " + total);
}
private static int calculatePrice(ItemElement[] items) {
ShoppingCartVisitor visitor = new ShoppingCartVisitorImpl();
int sum = 0;
for(ItemElement item : items){
sum = sum + item.accept(visitor);
}
return sum;
}
}
Python 3
import abc
class ItemElement(metaclass=abc.ABCMeta):
@abc.abstractmethod
def accept(self):
pass
class ShoppingCartVisitor(metaclass=abc.ABCMeta):
@abc.abstractmethod
def visit(self, item):
pass
class Book(ItemElement):
def __init__(self, cost, isbn):
self.price = cost
self.isbn = isbn
def get_price(self):
return self.price
def get_isbn(self):
return self.isbn
def accept(self, visitor):
return visitor.visit(self)
class Fruit(ItemElement):
def __init__(self, price, wt, nm):
self.price = price
self.weight = wt
self.name = nm
def get_price(self):
return self.price
def get_weight(self):
return self.weight
def get_name(self):
return self.name
def accept(self, visitor):
return visitor.visit(self)
class ShoppingCartVisitorImpl(ShoppingCartVisitor):
def visit(self, item):
if isinstance(item, Book):
cost = 0
#apply 5$ discount if book price is greater than 50
if item.get_price() > 50:
cost = item.get_price() - 5
else:
cost = item.get_price()
print("Book ISBN:: {} cost = {}".format(item.get_isbn(), cost))
return cost
elif isinstance(item, Fruit):
cost = item.get_price() * item.get_weight()
print("{} cost = {}".format(item.get_name(), cost))
return cost
def calculate_price(items):
visitor = ShoppingCartVisitorImpl()
sum = 0
for item in items:
sum = sum + item.accept(visitor)
return sum
if __name__ == '__main__':
items = [
Book(20, "1234"),
Book(100, "5678"),
Fruit(10, 2, "Banana"),
Fruit(5, 5, "Apple")
]
total = calculate_price(items)
print("Total Cost = {}".format(total))