Creational Design Patterns provide solution to instantiate an object in the best possible way for specific situations. Following design patterns come under this category.
Prototype pattern creates object based on an existing object through cloning.
Prototype pattern is used when the object creation is a costly affair and requires a lot of time and resources and you have a similar object already existing. So this pattern provides a mechanism to copy the original object to a new object and then modify it according to our needs.
For example, an object is to be created after a costly database operation. We can cache the object, returns its clone on next request and update the database as and when needed thus reducing database calls.
When to use:
The main advantages of prototype pattern are as follows:
We're going to create an abstract class Shape and concrete classes extending the Shape class. A class ShapeCache is defined as a next step which stores shape objects in a Hashtable and returns their clone when requested.
PrototypPatternDemo, our demo class will use ShapeCache class to get a Shape object.
Java
Create an abstract class implementing Clonable interface.
public abstract class Shape implements Cloneable {
private String id;
protected String type;
abstract void draw();
public String getType(){
return type;
}
public String getId() {
return id;
}
public void setId(String id) {
this.id = id;
}
public Object clone() {
Object clone = null;
try {
clone = super.clone();
} catch (CloneNotSupportedException e) {
e.printStackTrace();
}
return clone;
}
}
Create concrete classes extending the above class.
// file Rectangle.java
public class Rectangle extends Shape {
public Rectangle(){
type = "Rectangle";
}
@Override
public void draw() {
System.out.println("Inside Rectangle::draw() method.");
}
}
// file Square.java
public class Square extends Shape {
public Square(){
type = "Square";
}
@Override
public void draw() {
System.out.println("Inside Square::draw() method.");
}
}
// file Circle.java
public class Circle extends Shape {
public Circle(){
type = "Circle";
}
@Override
public void draw() {
System.out.println("Inside Circle::draw() method.");
}
}
Create a class to get concrete classes from database and store them in a Hashtable.
// file ShapeCache.java
import java.util.Hashtable;
public class ShapeCache {
private static Hashtable<String, Shape> shapeMap = new Hashtable<String, Shape>();
public static Shape getShape(String shapeId) {
Shape cachedShape = shapeMap.get(shapeId);
return (Shape) cachedShape.clone();
}
public static void loadCache() {
Circle circle = new Circle();
circle.setId("1");
shapeMap.put(circle.getId(),circle);
Square square = new Square();
square.setId("2");
shapeMap.put(square.getId(),square);
Rectangle rectangle = new Rectangle();
rectangle.setId("3");
shapeMap.put(rectangle.getId(), rectangle);
}
}
PrototypePatternDemo uses ShapeCache class to get clones of shapes stored in a Hashtable.
// file PrototypePatternDemo.java
public class PrototypePatternDemo {
public static void main(String[] args) {
ShapeCache.loadCache();
Shape clonedShape = (Shape) ShapeCache.getShape("1");
System.out.println("Shape : " + clonedShape.getType());
Shape clonedShape2 = (Shape) ShapeCache.getShape("2");
System.out.println("Shape : " + clonedShape2.getType());
Shape clonedShape3 = (Shape) ShapeCache.getShape("3");
System.out.println("Shape : " + clonedShape3.getType());
}
}
Python
import abc
import copy
class Shape(metaclass=abc.ABCMeta):
def __init__(self):
self.id = None
self.type = None
@abc.abstractmethod
def draw(self):
pass
def get_type(self):
return self.type
def get_id(self):
return self.id
def set_id(self, sid):
self.id = sid
def clone(self):
return copy.copy(self)
class Rectangle(Shape):
def __init__(self):
super().__init__()
self.type = "Rectangle"
def draw(self):
print("Inside Rectangle::draw() method.")
class Square(Shape):
def __init__(self):
super().__init__()
self.type = "Square"
def draw(self):
print("Inside Square::draw() method.")
class Circle(Shape):
def __init__(self):
super().__init__()
self.type = "Circle"
def draw(self):
print("Inside Circle::draw() method.")
class ShapeCache:
cache = {}
@staticmethod
def get_shape(sid):
shape = ShapeCache.cache.get(sid, None)
return shape.clone()
@staticmethod
def load():
circle = Circle()
circle.set_id("1")
ShapeCache.cache[circle.get_id()] = circle
square = Square()
square.set_id("2")
ShapeCache.cache[square.get_id()] = square
rectangle = Rectangle()
rectangle.set_id("3")
ShapeCache.cache[rectangle.get_id()] = rectangle
if __name__ == '__main__':
ShapeCache.load()
circle = ShapeCache.get_shape("1")
print(circle.get_type())
square = ShapeCache.get_shape("2")
print(square.get_type())
rectangle = ShapeCache.get_shape("3")
print(rectangle.get_type())