Creational Design Patterns provide solution to instantiate an object in the best possible way for specific situations. Following design patterns come under this category.
Factory pattern provides a way to delegate the instantiation logic to child classes.
Factory design pattern is used when we have a super class with multiple sub-classes and based on input, we need to return one of the sub-classes. This pattern takes out the responsibility of instantiation of a class from client program to the factory class.
Super class in factory pattern can be an interface or a normal Java class. In Python it is abstract class in most cases.
Benefits:
We're going to create a Shape interface and concrete classes implementing the Shape interface. A factory class ShapeFactory is defined as a next step.
Demo class will use ShapeFactory to get a Shape object. It will pass information (CIRCLE/ RECTANGLE/ SQUARE) to ShapeFactory to get the type of object it needs.
Now let's take a look at a sequence diagram to see how this pattern behaves:
Usage of Factory design pattern:
Java
Create an interface.
# file Shape.java
public interface Shape {
void draw();
}
Create concrete classes implementing the same interface.
# file Rectangle.java
public class Rectangle implements Shape {
@Override
public void draw() {
System.out.println("Inside Rectangle::draw() method.");
}
}
# file Square.java
public class Square implements Shape {
@Override
public void draw() {
System.out.println("Inside Square::draw() method.");
}
}
# file Circle.java
public class Circle implements Shape {
@Override
public void draw() {
System.out.println("Inside Circle::draw() method.");
}
}
Create a Factory to generate object of concrete class based on given information.
# file ShapeFactory.java
public class ShapeFactory {
public Shape getShape(String shapeType){
if(shapeType == null){
return null;
}
if(shapeType.equalsIgnoreCase("CIRCLE")){
return new Circle();
} else if(shapeType.equalsIgnoreCase("RECTANGLE")){
return new Rectangle();
} else if(shapeType.equalsIgnoreCase("SQUARE")){
return new Square();
}
return null;
}
}
Use the Factory to get object of concrete class by passing an information such as type.
# file FactoryPatternDemo.java
public class FactoryPatternDemo {
public static void main(String[] args) {
ShapeFactory shapeFactory = new ShapeFactory();
Shape shape1 = shapeFactory.getShape("CIRCLE");
shape1.draw();
Shape shape2 = shapeFactory.getShape("RECTANGLE");
shape2.draw();
Shape shape3 = shapeFactory.getShape("SQUARE");
shape3.draw();
}
}
Python 3
Create base class.
import abc
class Shape(metaclass=abc.ABCMeta):
@abc.abstractmethod
def draw(self):
pass
Create concrete classes implementing the same base class.
class Rectangle(Shape):
def draw(self):
print("Inside Rectangle::draw() method.")
class Square(Shape):
def draw(self):
print("Inside Square::draw() method.")
class Circle(Shape):
def draw(self):
print("Inside Circle::draw() method.")
Create a Factory to generate object of concrete class based on given information.
class ShapeFactory(object):
@staticmethod
def get_shape(shape_type):
if shape_type == 'CIRCLE':
return Circle()
elif shape_type == 'RECTANGLE':
return Rectangle()
elif shape_type == 'SQUARE':
return Square()
return null
Use the Factory to get object of concrete class by passing an information such as type.
if __name__ == '__main__':
rectangle = ShapeFactory.get_shape('RECTANGLE')
rectangle.draw()
circle = ShapeFactory.get_shape('CIRCLE')
circle.draw()
square = ShapeFactory.get_shape('SQUARE')
square.draw()
Kotlin
Create an interface.
interface Shape {
fun draw()
}
Create concrete classes implementing the same interface.
class Rectangle: Shape {
override fun draw() {
println("Inside Rectangle::draw() method.")
}
}
class Square: Shape {
override fun draw() {
println("Inside Square::draw() method.")
}
}
class Circle: Shape {
override fun draw() {
println("Inside Circle::draw() method.")
}
}
Create a Factory to generate object of concrete class based on given information.
class ShapeFactory {
fun getShape(shapeType: String): Shape {
return when(shapeType.trim()) {
"CIRCLE" -> Circle()
"RECTANGLE" -> Rectangle()
"SQUARE" -> Square()
else -> throw RuntimeException("Unknown shape $shapeType")
}
}
}
Use the Factory to get object of concrete class by passing an information such as type.
fun main(args: Array<String>) {
val shapeFactory = ShapeFactory()
val shape1: Shape = shapeFactory.getShape("CIRCLE")
shape1.draw()
val shape2: Shape = shapeFactory.getShape("RECTANGLE")
shape2.draw()
val shape3: Shape = shapeFactory.getShape("SQUARE")
shape3.draw()
}